In this course, we will be diving into more detail on the us of visual programming for the creation of visual, sonic and physical art. The prerequisite for this class is Visual Programming I; the assumption is that you understand the basics of visual programming with Max, and are interested in programming as a means to create artwork.
In order to do well in this class, you will need to be familiar with the Syllabus, which you can download here.
Weekly Course Pages
Week 1 - Review and Prep for Team Project 1
Week 2 - Max 7 Appearance and Team Project 1 Presentation
Week 3 - Max 7 OpenGL and Individual Project 1 Prep
Week 4 - Max 7 OpenGL Animation/Notes and Individual Project 1
Week 5 - Working with the Monome hardware device
Week 6 - Working at greater depth with the Monome hardware device
Week 7 - Even more Monome, and Individual Project 2 Prep
Week 8 - The Max Physics world, constraints and collisions
Week 9 - Team Project #2 and Pitch Detection/Alteration
Week 10 - By Popular Demand...
Finals Week - The Big Finals Test