Week 9 - Class 1

This class is all about team project #2. Good luck!

Week 9 - Class 2

Download this week's fixtures/examples by clicking on this link. As mentioned in the patch, you can get additional pitch-tracking objects at this link.

This is the last teaching day of the course. While there are a thousand things I'd like to cover, I really want to go over pitch alteration and detection outside the realm of something simple like groove~. Max 7 introduced a new object that is a wonder - it's called retune~, and it does both pitch alteration and detection. The retune engine uses pitches (0-11, for the 12 keys in a musical octave) as centerpoints, then forces the audio to match that pitch:

While the keyboard setup is fun for interactive work, it is easier to preload using the number-based message boxes. But, perhaps an even simpler way to interact with the retune~ object is using the Max for Live device called "Autotuna", which provides a super-simple interface to the retune~ object for musical re-pitching:

But, if you just want to use the frequency content of a sound to do something else, you really need to use straight pitch detection. There are a number of different ways of doing pitch detection; you can use retune~ in detector mode, or you can use another object called fzero~. But perhaps the best pitch detection tools - especially for high-frequency content - is a pair of object written by Miller Puckette: fiddle~ (old) and sigmund~(new):

One of the limits of current pitch detection tools is that they only work on monophonic content. Thus, sending it a standard music track might give you silly results. So will sending it something - like a drum kits - that doesn't really have a pitch to detect. Nevertheless, it is useful to use pitch detection as a way of generating interesting control values that can be used for other functions, such as filter settings, video effects or OpenGL positioning.

In-class Activities:

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Last update: 03/04/2015